How gaming is becoming a classroom tool

At first glance the idea of bringing digital games into the classroom might seem like a recipe for some kind of disaster involving a never-ending Candy Crush tournament. However, academic research into digital games and learning content shows that the two can happily co-exist, to the benefit of students of all ages.

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The Sheffield Hallam team are currently working on a maths game for the PlayStation 4 platform that aims to strike this delicate balance. “It helps learners formalise their mathematical knowledge through the core mechanics, while challenging their conceptual understanding in order to meet the longer term goals of the game,” says Habgood.

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